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Nomad

503173308Analyzed
4v4 RM · 4d ago on Aug 30, 2026· 51m 33s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Byzantines · Spain
965
+12
🇦🇷 Magyars · Argentina
906
+15
🇮🇹 Turks · Italy
843
+27
🇧🇷 Lithuanians · Brazil
835
+18
🇸🇦 Portuguese · Saudi Arabia
900
-17
🇨🇳 Maya · China
898
-17
🇹🇼 Armenians · Taiwan
877
-16
🇺🇸 Vikings · United States
865
-15
Player eAPM Actions Feudal Castle Imperial Opening
Uruz_7 Armenians
28 1,447 13:46 20:54 35:11 ⛏ Fish Boom FC
Kryztox9122 Magyars
25 1,304 13:56 24:20 ⚔ Scout Rush
24 1,236 17:03 22:26 45:39 ⚔ Fish Boom FC into Archers
† BigMakh † Portuguese
23 1,182 16:23 25:16 38:39 ⛏ Fish Boom
MsPacMan Byzantines
23 1,193 14:11 22:27 35:35 ⛏ Fast Castle
Cara do Tapinha Lithuanians
18 913 12:56 22:21 43:43 ⛏ Fast Castle
17 853 17:02 27:36 47:04 ⛏ Fish Boom into Fire Galleys FC
Jack5892 Turks
17 889 15:35 22:53 44:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,550 17,201 10,440 3,300 44,491 44,768
19,915 9,658 13,645 1,170 44,388 47,256
13,525 13,020 8,925 3,820 39,290 45,867
15,560 11,055 8,930 3,075 38,620 41,544
16,470 13,011 4,960 3,160 37,601 44,841
11,540 15,290 8,375 1,500 36,705 39,852
13,620 9,190 4,865 2,330 30,005 35,932
12,710 7,505 4,465 3,805 28,485 34,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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