AoeStats
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503173236Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 34m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Burgundians · Vietnam
998
+13
🇻🇳 Turks · Vietnam
990
+13
🇻🇳 Vietnamese · Vietnam
951
+15
🇻🇳 Celts · Vietnam
912
+16
vs
🇵🇪 Koreans · Peru
941
-15
🇵🇪 Bohemians · Peru
927
-14
🇺🇸 Teutons · United States
926
-14
🇪🇸 Bengalis · Spain
893
-37
Player eAPM Actions Feudal Castle Imperial Opening
50 1,727 11:51 17:24 29:32 ⛏ Fast Castle
41 1,404 10:17 28:00 — ⚔ Archers into Skirms
39 1,342 12:16 16:20 21:21 ◆ FC into Fast Imp
35 1,213 10:27 23:58 —
34 1,160 11:05 19:06 — ⛏ Fast Castle
22 756 11:20 18:06 — ⛏ Fast Castle
21 734 13:56 — — ⚔ Skirmisher Rush
10 350 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,365 7,300 4,420 300 23,385 26,298
11,720 5,644 3,995 975 22,334 23,411
9,100 7,553 945 125 17,723 20,346
7,945 7,120 1,540 235 16,840 23,280
6,735 5,235 3,500 100 15,570 18,320
4,745 4,380 1,700 125 10,950 11,828
4,325 3,590 895 955 9,765 11,300
1,600 250 50 0 1,900 2,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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