AoeStats
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QS Arena

503173211Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 53m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Aztecs · Poland
840
+12
🇪🇸 Spanish · Spain
811
+13
🇫🇷 Bohemians · France
775
+15
🇫🇷 Vikings · France
766
+15
🇺🇸 Vietnamese · United States
840
-18
🇵🇪 Khmer · Peru
787
-15
🇺🇸 Mongols · United States
739
-13
🇺🇸 Mongols · United States
616
-8
Player eAPM Actions Feudal Castle Imperial Opening
36 1,895 7:30 12:54 34:52 ⛏ Fast Castle
24 1,259 8:36 17:24 29:11 ⛏ Fast Castle
22 1,195 9:02 18:04 32:39
19 1,029 8:01 15:38 37:17 ⛏ Fast Castle
16 856 7:52 13:27 26:52 ⛏ Fast Castle
10 530 9:03 21:06 ⚔ Archer Rush
9 473 7:47 14:48 30:55 ⛏ Fast Castle
8 451 9:22 19:30 36:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,420 31,110 17,680 3,650 99,860 104,938
17,950 13,985 15,835 3,450 51,220 63,305
19,195 20,570 8,920 860 49,545 67,726
23,965 10,040 9,340 1,960 45,305 47,290
14,430 18,070 10,600 1,570 44,670 54,984
17,800 13,410 3,555 1,730 36,495 43,202
7,370 6,335 2,715 1,500 17,920 22,032
5,650 4,325 1,035 995 12,005 12,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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