AoeStats
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Nomad

503172927Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 63m 13s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Shu · United Kingdom
994
+16
🇮🇳 Cumans · India
943
+19
🇨🇳 Spanish · China
940
+19
🇹🇷 Romans · Türkiye
925
+20
🇺🇸 Saracens · United States
1034
-20
🇲🇽 Aztecs · Mexico
1032
-20
🇨🇴 Malay · Colombia
988
-18
🇨🇴 Chinese · Colombia
960
-16
Player eAPM Actions Feudal Castle Imperial Opening
35 2,206 13:41 21:41 37:17 ⛏ Fish Boom into Fire Galleys FC
28 1,797 13:44 20:48 49:56 ⛏ Fish Boom FC
24 1,530 14:43 19:38 38:32 ⛏ Fish Boom FC
23 1,439 14:36 28:15 37:09 ⛏ Fish Boom
16 1,003 17:17 23:38 54:25 ⚔ Fish Boom into Archers
16 1,035 13:56 19:48 42:47 ⛏ Fish Boom FC
11 690 16:35 25:23 42:18 ⚔ Scout Rush
9 541 22:42 27:40 39:37 ⚔ Fish Boom into Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
30,020 11,885 23,735 6,490 72,130 101,921
26,900 22,935 14,815 6,400 71,050 93,116
24,920 24,624 14,900 2,650 67,094 73,674
22,650 22,445 17,175 3,000 65,270 66,557
17,370 25,217 9,205 5,365 57,157 58,295
16,055 16,945 8,455 500 41,955 45,761
17,595 12,400 6,670 4,500 41,165 45,975
13,300 11,283 7,565 3,310 35,458 43,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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