AoeStats
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Yucatan

503172921Analyzed
3v3 RM · 11d ago on Aug 30, 2026· 73m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Bohemians · Norway
965
+13
🇳🇴 Muisca · Norway
920
+15
🇳🇴 Burgundians · Norway
820
+20
🇮🇳 Tatars · India
1000
-65
🇫🇷 Slavs · France
902
-16
🇮🇳 Bulgarians · India
815
-28
Player eAPM Actions Feudal Castle Imperial Opening
23 1,656 11:19 16:01 35:17 ⛏ Fast Castle
22 1,593 11:07 16:54 37:11 ⛏ Fast Castle
13 923 10:03 16:05 33:11 ⛏ Fast Castle
12 857 11:28 18:23 32:30 ⛏ Fast Castle
5 343 18:28 33:43 50:54 ⛏ Fast Castle
2 175 14:43 23:20 40:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,645 36,853 21,855 33,590 113,943 128,447
56,135 17,790 21,725 3,000 98,650 115,881
38,685 32,080 14,840 8,425 94,030 156,455
32,790 22,720 25,730 7,170 88,410 115,732
20,435 14,630 13,010 850 48,925 66,050
6,650 5,865 1,750 750 15,015 18,663
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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