AoeStats
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QS Arena

503172905Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 49m 21s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
1092
+14
🇰🇿 Goths · Kazakhstan
1028
+17
🇺🇸 Italians · United States
1066
-16
🇮🇳 Persians · India
1051
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,508 9:22 13:57 33:17 ⛏ Fast Castle
30 1,460 7:53 13:30 35:16 ⛏ Fast Castle
27 1,356 8:32 11:54 30:40 ⛏ Fast Castle
25 1,230 9:24 13:27 33:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,885 27,390 19,190 1,605 103,070 112,013
27,555 17,108 25,190 3,550 73,403 82,639
17,310 15,100 12,590 1,600 46,600 52,722
19,465 12,795 9,560 3,050 44,870 63,940
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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