AoeStats
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QS Arena

503172720Analyzed
1v1 RM · 10d ago on Aug 30, 2026· 75m 22s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Portuguese · United Kingdom
745
+17
🇺🇸 Ethiopians · United States
772
-43
Player eAPM Actions Feudal Castle Imperial Opening
16 1,199 8:04 13:39 34:08 ⛏ Fast Castle
15 1,138 10:10 16:14 26:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,685 28,460 11,190 1,400 80,735 87,990
15,230 24,295 19,830 6,165 65,520 114,847
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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