AoeStats
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Black Forest

503172657Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 85m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Mongols · Russia
1076
+15
🇷🇺 Ethiopians · Russia
1076
+15
🇦🇷 Ethiopians · Argentina
1052
-15
🇦🇷 Magyars · Argentina
1049
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,943 12:13 17:15 35:41 ⛏ Fast Castle
30 2,541 12:22 16:23 33:45 ⛏ Fast Castle
26 2,235 11:33 21:11 34:45 ⛏ Fast Castle
11 973 15:25 22:58 36:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
73,740 50,875 40,885 2,760 168,260 169,302
62,090 56,571 45,185 4,185 168,031 171,465
36,310 31,411 46,130 4,705 118,556 170,048
25,385 38,203 25,140 4,310 93,038 107,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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