AoeStats
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QS Arena

503172626Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 42m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
1000
+15
🇮🇱 Spanish · Israel
976
+17
🇨🇳 Bohemians · China
975
+17
🇬🇧 Berbers · United Kingdom
1015
-17
🇫🇷 Khmer · France
1014
-17
🇪🇸 Mongols · Spain
937
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,545 8:09 13:04 26:11 ⛏ Fast Castle
33 1,407 8:59 14:23 33:15 ⛏ Fast Castle
30 1,291 10:20 15:23 29:53 ⛏ Fast Castle
20 848 8:53 12:29 27:53 ⛏ Fast Castle
20 833 9:15 13:36 29:20 ⚔ FC into Scouts
16 699 7:55 11:51 27:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,225 16,155 10,445 4,455 58,280 72,853
21,855 15,890 9,750 2,950 50,445 52,548
20,320 13,395 7,205 2,150 43,070 57,696
13,250 15,165 7,050 2,255 37,720 40,928
21,390 9,939 3,430 2,150 36,909 44,566
17,375 12,205 5,205 930 35,715 40,742
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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