AoeStats
← Bronko

Black Forest

503172611Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 63m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
806
+15
🇩🇪 Teutons · Germany
784
+16
🇩🇪 Britons · Germany
746
+21
🇨🇱 Byzantines · Chile
859
-20
756
-15
🇪🇸 Vietnamese · Spain
707
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 2,177 10:02 19:39 29:31 ⛏ Fast Castle
29 1,874 11:32 22:44 34:49 ⚔ Scout Rush
29 1,853 11:41 17:50 36:09 ⛏ Fast Castle
25 1,585 11:47 17:08 35:45 ⚔ FC into Scouts
25 1,580 11:09 20:03 36:58
11 721 13:55 23:45 38:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,365 30,268 20,000 2,635 93,268 115,462
41,280 17,500 24,830 3,450 87,060 109,322
27,655 26,850 24,805 2,555 81,865 100,735
21,740 34,013 21,620 4,000 81,373 88,361
10,980 21,640 18,290 3,350 54,260 69,424
10,500 9,566 3,875 2,840 26,781 39,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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