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503172538Analyzed
2v2 RM · 11d ago on Aug 30, 2026· 46m 22s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
1169
+18
🇳🇱 Armenians · Netherlands
1146
+19
🇨🇿 Hindustanis · Czechia
1205
-18
🇨🇿 Portuguese · Czechia
1205
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 1,214 8:54 21:17 35:30
24 1,092 10:43 19:13 37:18 ⛏ Fast Castle
21 965 9:41 21:42 37:26 ⚔ Archer Rush
15 688 10:40 14:58 34:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,650 14,520 12,725 2,480 51,375 57,357
22,830 14,260 9,840 3,665 50,595 61,752
20,190 13,610 10,235 1,155 45,190 49,591
8,630 6,730 5,605 2,375 23,340 25,362
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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