AoeStats
← Immortal The First

Four Lakes

503172508Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 46m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
974
+16
🇺🇸 Romans · United States
972
+16
🇵🇱 Celts · Poland
997
-17
🇧🇴 Turks · Bolivia
941
-42
Player eAPM Actions Feudal Castle Imperial Opening
38 1,747 10:21 16:29 34:11 ⛏ Fast Castle
21 987 12:45 19:26 30:18 ⛏ Fish Boom
17 777 11:33 16:00 30:43 ⛏ Fish Boom FC
6 260 11:34 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
21,245 11,515 10,695 2,955 46,410 54,450
18,490 10,856 11,275 4,845 45,466 49,060
14,750 16,220 7,510 2,975 41,455 44,458
3,095 3,085 0 140 6,320 8,270
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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