AoeStats
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Black Forest

503172503Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 40m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
871
+15
🇮🇳 Inca · India
794
+19
🇨🇴 Ethiopians · Colombia
880
-18
🇫🇷 Mongols · France
838
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 918 11:08 14:55 30:13 ⛏ Fast Castle
19 784 11:01 19:00 30:59 ⛏ Fast Castle
18 719 13:52 18:45 33:14 ⛏ Fast Castle
13 513 17:24 23:17 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,030 18,895 12,860 3,650 65,435 73,120
12,010 13,901 6,010 1,710 33,631 36,277
12,000 10,765 4,565 2,475 29,805 37,475
12,560 10,309 3,905 1,835 28,609 38,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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