AoeStats
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Black Forest

503172452Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 79m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Mongols · Vietnam
1131
+13
🇻🇳 Franks · Vietnam
1129
+14
🇦🇺 Saracens · Australia
1057
+17
vs
🇵🇱 Byzantines · Poland
1081
-15
🇧🇷 Persians · Brazil
1075
-15
🇬🇧 Chinese · United Kingdom
1074
-15
Player eAPM Actions Feudal Castle Imperial Opening
48 3,827 8:35 15:22 30:07 ⛏ Fast Castle
34 2,683 12:39 21:53 30:12 ⛏ Fast Castle
24 1,946 14:56 19:45 32:08 ⛏ FC into Fish Boom
19 1,481 12:19 19:27 40:10 ⛏ Fast Castle
15 1,228 14:00 17:25 33:17 ⛏ Fast Castle
12 938 14:02 18:30 36:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,910 33,513 35,810 3,585 150,818 161,538
52,205 48,464 16,365 1,920 118,954 140,641
34,415 33,665 33,575 4,400 106,055 144,680
27,105 38,784 15,560 2,960 84,409 96,280
24,155 24,286 22,525 6,805 77,771 81,013
12,080 14,796 5,780 2,090 34,746 35,758
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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