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Acropolis

503172176Analyzed
1v1 RM · 3d ago on Aug 30, 2026· 50m 22s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Berbers · Türkiye
1135
+16
🇬🇧 Vietnamese · United Kingdom
1145
-16
Player eAPM Actions Feudal Castle Imperial Opening
ButtStuff Vietnamese
47 2,347 9:43 20:05 43:21 ⚔ Scout Rush
Mert Berbers
32 1,608 10:05 22:38 41:37

Resources

Player Food Wood Gold Stone Spent Collected
22,340 14,735 12,660 1,500 51,235 57,293
14,850 13,155 8,140 1,070 37,215 42,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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