AoeStats
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Black Forest

503172029Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 62m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
956
+14
🇩🇪 Persians · Germany
897
+16
🇩🇪 Inca · Germany
775
+22
954
-20
🇦🇷 Ethiopians · Argentina
894
-17
🇧🇷 Lithuanians · Brazil
875
-16
Player eAPM Actions Feudal Castle Imperial Opening
24 1,515 12:33 17:37 34:16 ⛏ Fast Castle
22 1,379 13:42 18:26 31:44 ⛏ Fast Castle
19 1,203 12:42 15:49 34:39 ⛏ Fast Castle
17 1,048 13:05 18:30 31:23 ⛏ Fast Castle
11 667 11:48 20:49 32:19 ⛏ Fast Castle
11 698 14:46 26:16 40:34 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,360 27,200 29,765 5,835 117,160 130,667
41,095 38,889 25,995 3,085 109,064 122,451
46,990 21,455 22,135 8,800 99,380 120,570
27,570 33,810 22,560 6,900 90,840 103,507
24,825 11,686 13,345 3,760 53,616 59,994
19,605 18,456 11,715 1,660 51,436 54,889
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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