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Black Forest

503171992Analyzed
3v3 RM · 4d ago on Aug 30, 2026· 107m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Britons · Russia
1075
+13
🇷🇺 Koreans · Russia
1075
+13
🇩🇪 Italians · Germany
1061
+14
🇪🇸 Cumans · Spain
1026
-14
🇨🇳 Teutons · China
1017
-14
🇲🇿 Bohemians · Mozambique
1014
-13
Player eAPM Actions Feudal Castle Imperial Opening
523988158 Teutons
38 4,085 12:32 17:27 30:14 ⛏ Fast Castle
DanriK Italians
31 3,338 12:22 16:41 40:26 ⛏ Fast Castle
evtu1993 Koreans
30 3,262 12:27 16:35 32:24 ⛏ Fast Castle
John Kalztan Cumans
29 3,109 11:14 23:48 30:35 ⛏ Fast Castle
VK Britons
19 2,007 12:18 23:09 39:40 ⛏ Fast Castle
CalvaroLDS Bohemians
14 1,510 14:42 21:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
84,705 92,626 71,750 7,615 256,696 267,323
45,915 129,081 38,075 3,475 216,546 237,881
59,570 58,445 52,930 4,300 175,245 210,624
37,585 74,455 50,555 4,980 167,575 194,434
33,295 49,078 23,880 4,785 111,038 126,800
13,025 13,127 5,770 3,950 35,872 56,546
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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