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Black Forest

503171859Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 72m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Byzantines · United States
1132
+13
🇵🇪 Teutons · Peru
1131
+13
🇭🇰 Bohemians · Hong Kong SAR China
1122
+13
🇦🇷 Chinese · Argentina
1041
+17
🇮🇹 Franks · Italy
1088
-15
🇹🇷 Huns · Türkiye
1075
-15
🇪🇸 Turks · Spain
1060
-14
🇬🇧 Celts · United Kingdom
1022
-12
Player eAPM Actions Feudal Castle Imperial Opening
62 4,512 11:49 17:19 34:08 ⛏ Fast Castle
50 3,659 12:14 16:25 30:47 ⛏ Fast Castle
44 3,204 11:40 16:55 32:46 ⛏ Fast Castle
39 2,868 12:00 15:32 28:58 ⛏ Fish Boom FC
32 2,289 13:07 17:43 38:14 ⛏ Fast Castle
31 2,256 13:46 19:44 33:18 ⛏ Fish Boom FC
29 2,128 12:25 16:31 32:43 ⛏ Fast Castle
28 2,010 13:22 18:30 30:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,125 93,792 61,080 4,500 212,497 214,347
52,120 61,020 74,075 1,035 188,250 204,540
44,035 48,802 54,880 2,880 150,597 171,820
64,950 38,438 36,520 7,435 147,343 159,334
53,055 52,234 20,465 2,420 128,174 143,298
38,205 53,470 26,735 4,665 123,075 157,984
45,570 29,577 24,100 2,555 101,802 136,634
14,975 35,978 27,510 4,345 82,808 84,849
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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