AoeStats
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QS Arena

503171854Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 41m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
837
+16
🇨🇳 Inca · China
837
+16
🇭🇺 Teutons · Hungary
799
-14
🇺🇸 Romans · United States
793
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 871 6:23 15:02 27:20 ⛏ Fast Castle
19 784 8:17 14:41 29:30 ⛏ Fast Castle
16 649 8:17 16:42 30:51 ⛏ Fast Castle
14 597 7:20 16:29 39:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,410 8,960 7,930 1,500 36,800 50,849
15,405 10,070 5,055 1,500 32,030 47,884
12,675 8,805 4,340 950 26,770 29,311
10,090 7,255 3,830 2,150 23,325 35,630
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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