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Nomad

503171685Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 51m 27s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
686
+14
🇨🇱 Chinese · Chile
668
+15
🇩🇪 Sicilians · Germany
707
-17
🇩🇪 Vikings · Germany
571
-11
Player eAPM Actions Feudal Castle Imperial Opening
triplefives Persians
47 2,427 15:03 22:22 34:19 ⛏ Fish Boom FC
Com. Parlo Khrut Sicilians
23 1,184 14:09 22:59 ⛏ Fish Boom FC
FrankoDerz! Chinese
17 884 17:00 26:18 47:15 ⛏ Fast Castle
Dr. Robinski Vikings
11 590 16:21 28:54 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,805 16,670 7,030 4,050 41,555 46,818
10,500 15,865 9,490 3,605 39,460 45,407
15,245 7,952 4,500 4,375 32,072 40,908
7,635 8,762 3,700 2,250 22,347 25,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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