AoeStats
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Nomad

503171685Analyzed
2v2 RM · 2mo ago on Aug 30, 2026· 51m 27s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Persians · Hong Kong SAR China
686
+14
🇨🇱 Chinese · Chile
668
+15
vs
🇩🇪 Sicilians · Germany
707
-17
🇩🇪 Vikings · Germany
571
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 2,427 15:03 22:22 34:19 ⛏ Fish Boom FC
23 1,184 14:09 22:59 — ⛏ Fish Boom FC
17 884 17:00 26:18 47:15 ⛏ Fast Castle
11 590 16:21 28:54 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,805 16,670 7,030 4,050 41,555 46,818
10,200 15,665 9,490 3,605 38,960 44,907
14,995 7,802 4,500 4,375 31,672 40,508
7,635 8,762 3,700 2,250 22,347 25,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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