AoeStats
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Nomad

503171656Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 40m 46s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Huns · Argentina
1006
+17
🇷🇺 Slavs · Russia
1001
+17
🇩🇪 Inca · Germany
935
+20
🇬🇧 Romans · United Kingdom
1048
-19
🇺🇸 Celts · United States
1028
-18
🇬🇧 Italians · United Kingdom
1000
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,345 13:04 24:05 39:21 ⚔ Fish Boom into Skirms into Archers
28 1,127 13:58 24:55 ⚔ Fish Boom into Towers
28 1,140 16:08 21:07 ⛏ Fish Boom FC
26 1,079 15:31 22:17 ⚔ Fish Boom into Fire Galleys into Scouts
18 752 14:49 18:45 ⛏ Fish Boom FC
15 616 14:40 27:17 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
11,250 11,985 7,410 1,755 32,400 36,995
10,685 10,300 4,660 950 26,595 28,747
9,100 9,969 3,645 1,265 23,979 27,806
7,895 10,090 4,855 225 23,065 24,933
5,355 12,075 1,965 750 20,145 21,360
4,510 6,960 1,300 975 13,745 14,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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