AoeStats
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Yucatan

503171457Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 46m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
951
+13
🇨🇳 Britons · China
922
+15
🇨🇳 Vietnamese · China
879
+17
🇨🇳 Magyars · China
856
+18
🇷🇺 Huns · Russia
1084
-69
🇨🇦 Mongols · Canada
866
-14
🇷🇺 Teutons · Russia
860
-14
🇺🇦 Spanish · Ukraine
751
-14
Player eAPM Actions Feudal Castle Imperial Opening
31 1,463 10:04 18:00 42:37 ⛏ Fast Castle
30 1,414 10:14 18:00 34:10 ⛏ Fast Castle
28 1,307 11:46 16:42 37:17 ⛏ Fast Castle
21 1,003 10:46 20:10 39:58
21 985 12:19 17:16 32:17 ⛏ Fast Castle
20 919 13:26 20:45 ⛏ Fast Castle
19 875 10:48 19:38 32:19 ⛏ Fast Castle
14 640 12:26 24:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,585 11,255 14,770 2,985 47,595 56,540
13,675 20,190 9,550 1,895 45,310 60,805
20,870 12,026 9,315 1,730 43,941 48,399
18,130 7,945 8,665 2,140 36,880 38,760
15,860 10,632 5,910 2,280 34,682 38,063
14,970 8,188 5,140 3,115 31,413 33,873
15,125 10,845 2,785 1,370 30,125 43,728
6,330 6,957 4,875 300 18,462 23,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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