AoeStats
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Arabia

503171435Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 47m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Sicilians · Spain
789
+14
🇪🇸 Goths · Spain
787
+14
🇰🇿 Slavs · Kazakhstan
843
-19
🇮🇳 Britons · India
635
-9
Player eAPM Actions Feudal Castle Imperial Opening
27 1,278 8:57 24:54 ⚔ Archer Rush
17 808 11:08 34:03 ⚔ Scout Rush
13 614 12:06 31:40 47:03 ⚔ Towers into Archers
10 463 11:47 33:38 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,535 9,277 6,100 750 33,662 39,298
10,065 6,798 3,750 3,125 23,738 28,210
8,170 6,050 4,010 750 18,980 21,032
8,120 5,770 705 300 14,895 17,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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