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Glade

503171306Analyzed
1v1 RM · 4d ago on Aug 30, 2026· 47m 50s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Portuguese · Switzerland
1052
+17
🇨🇱 Britons · Chile
1066
-17
Player eAPM Actions Feudal Castle Imperial Opening
943L Britons
39 1,853 11:08 15:10 30:10 ⛏ Fast Castle
TheHaze Portuguese
15 717 10:41 14:37 29:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,600 19,887 9,265 1,735 46,487 47,402
12,630 12,637 9,415 1,425 36,107 44,081
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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