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503171270Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 51m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Sicilians · United States
1181
+14
🇹🇷 Celts · Türkiye
1166
+15
🇨🇦 Huns · Canada
1161
+15
🇨🇳 Mongols · China
1121
+17
🇪🇸 Hindustanis · Spain
1163
-16
🇪🇸 Tupi · Spain
1161
-16
🇪🇸 Mongols · Spain
1139
-15
🇪🇸 Turks · Spain
1099
-13
Player eAPM Actions Feudal Castle Imperial Opening
42 2,149 11:06 14:59 34:41 ⛏ Fast Castle
41 2,112 10:32 17:14 31:48 ⛏ Fast Castle
34 1,755 12:43 18:06 34:03 ⛏ Fast Castle
32 1,668 10:49 27:15 ⚔ Skirmisher Rush
28 1,419 10:56 14:52 31:22 ⛏ Fast Castle
27 1,373 10:31 14:36 35:09 ⛏ Fast Castle
19 973 10:14 21:29 41:09 ⛏ Fast Castle
17 872 11:20 19:37 37:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,680 18,380 13,505 1,160 57,725 73,056
21,440 20,847 7,735 1,180 51,202 68,201
20,120 13,760 12,235 3,470 49,585 56,513
14,975 17,825 13,105 3,020 48,925 61,657
25,730 10,890 5,370 1,650 43,640 60,122
15,980 16,040 6,665 2,350 41,035 42,872
18,045 12,563 7,295 2,190 40,093 52,337
13,740 14,480 2,895 2,450 33,565 38,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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