AoeStats
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Nomad

503171046Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 26m 0s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Tatars · Chile
828
+17
797
+18
🇪🇸 Japanese · Spain
845
-18
🇪🇸 Britons · Spain
845
-18
Player eAPM Actions Feudal Castle Imperial Opening
18 477 14:10 ⚔ M@A into Towers into Archers into Skirms
18 472 14:52 24:51 ⛏ Fish Boom into Galleys FC
18 467 15:01 20:52 ⛏ Fish Boom FC
16 410 17:27 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
4,000 5,260 1,395 750 11,405 12,194
3,600 4,099 1,235 750 9,684 10,917
4,175 3,795 970 350 9,290 9,556
2,900 3,268 370 345 6,883 8,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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