AoeStats
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QS Arena

503170950Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 88m 6s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
484
+17
🇧🇷 Turks · Brazil
476
+17
🇺🇸 Slavs · United States
417
+20
🇹🇷 Cumans · Türkiye
650
-24
🇹🇷 Persians · Türkiye
430
-15
🇹🇷 Spanish · Türkiye
430
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 2,397 10:01 34:32 49:14 ⛏ Fast Castle
16 1,414 10:09 22:11 33:55 ⛏ Fast Castle
15 1,336 10:58 18:37 39:19 ⚔ Archer Rush
15 1,347 9:43 25:27 41:39 ⛏ Fast Castle
12 1,039 10:17 22:12 40:02 ⚔ Scouts into Skirms
9 807 12:41 32:25 50:13

Resources

Player Food Wood Gold Stone Spent Collected
44,390 17,196 41,825 5,640 109,051 112,123
40,410 33,075 25,830 2,875 102,190 108,487
30,945 47,200 12,600 3,850 94,595 107,591
32,040 18,885 24,505 1,700 77,130 88,336
22,440 17,086 20,415 5,285 65,226 87,013
27,850 16,705 14,030 2,800 61,385 98,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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