AoeStats
← shamannking1993

Four Lakes

503170911Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 45m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Khmer · Russia
948
+16
🇧🇪 Hindustanis · Belgium
938
+16
🇮🇱 Mongols · Israel
937
+16
🇵🇪 Vietnamese · Peru
925
+17
🇺🇸 Portuguese · United States
983
-18
🇺🇸 Japanese · United States
950
-17
🇹🇼 Saracens · Taiwan
947
-16
🇹🇼 Lithuanians · Taiwan
882
-32
Player eAPM Actions Feudal Castle Imperial Opening
39 1,779 12:30 18:06 32:52 ⛏ Fast Castle
31 1,429 11:10 16:55 35:18 ⛏ Fish Boom FC
27 1,240 10:03 16:59 34:53 ⛏ Fast Castle
27 1,232 13:33 19:29 28:36 ⛏ Fish Boom FC
22 997 11:16 20:02 44:14 ⚔ Fish Boom into Skirms
19 876 12:21 16:05 31:03 ⛏ Fish Boom FC
17 759 10:16 19:01 ⛏ Fast Castle
16 721 11:00 21:22 32:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,540 26,680 10,655 250 55,125 58,971
22,810 13,180 15,885 1,855 53,730 70,271
18,720 13,316 10,455 1,600 44,091 47,296
12,085 10,521 7,740 2,800 33,146 38,528
12,010 10,075 6,000 3,630 31,715 33,739
11,045 11,555 5,715 1,935 30,250 32,966
11,885 7,066 3,755 1,400 24,106 25,661
5,450 4,807 1,455 760 12,472 13,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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