AoeStats
← [RDY] Audemars Piguet

Arabia

503170910Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 53m 14s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
870
+27
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854
+22
🇨🇳 Celts · China
854
+22
🇺🇸 Lithuanians · United States
857
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🇺🇸 Khmer · United States
845
-15
🇺🇸 Bohemians · United States
840
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 2,004 11:03 16:53 37:08 ⛏ Fast Castle
37 1,946 11:36 36:28 ⚔ Skirms into Archers
37 1,963 11:18 24:38 50:16 ⚔ Skirms into Archers
33 1,737 11:10 19:35 52:07 ⛏ Fast Castle
32 1,685 10:41 20:12 ⚔ Scout Rush
16 865 10:26 24:26

Resources

Player Food Wood Gold Stone Spent Collected
25,280 15,205 5,115 2,750 48,350 60,537
13,075 14,935 12,285 2,150 42,445 62,077
15,865 13,975 7,980 2,925 40,745 49,143
17,700 7,563 12,350 2,150 39,763 45,403
14,145 12,115 3,540 1,625 31,425 39,267
10,010 6,011 3,005 975 20,001 22,302
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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