AoeStats.net
1093 live
← back

Nomad

503170672Analyzed
2v2 RM · 23h ago on Aug 30, 2026· 44m 2s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Huns · United Kingdom
1040
+35
🇦🇷 Chinese · Argentina
1028
+13
🇫🇷 Vikings · France
967
-13
🇮🇱 Saracens · Israel
956
-27
Player eAPM Actions Feudal Castle Imperial Opening
25 1,092 14:34 21:55 39:50 ⛏ Fish Boom FC
val_dutch Vikings
23 1,012 15:14 24:42 39:55 ⚔ Fish Boom FC into Archers
korpogardisto Chinese
19 847 16:28 21:28 34:15 ⛏ Fish Boom FC into Fire Galleys
Sam-Ba-Kaka Saracens
6 277 14:56 27:43 ⚔ M@A into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
12,170 15,640 9,465 2,255 39,530 45,648
12,530 13,080 5,105 2,010 32,725 36,922
9,785 7,999 4,585 2,375 24,744 25,895
4,150 4,035 460 0 8,645 10,979
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.