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Arabia

503170602Analyzed
4v4 RM · 19h ago on Aug 30, 2026· 40m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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857
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852
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828
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🇮🇳 Armenians · India
848
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🇨🇳 Spanish · China
809
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🇺🇸 Franks · United States
805
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Player eAPM Actions Feudal Castle Imperial Opening
bort Franks
30 1,200 11:48 22:04 38:13 ⚔ Archer Rush
22 887 11:49 23:10 35:21 ⚔ Scout Rush
19 767 10:44 19:43 36:31 ⛏ Fast Castle
mike Spanish
19 788 13:18 17:43 ⛏ Fast Castle
dganb7092 Magyars
17 692 11:52 23:01 34:23 ⚔ Scout Rush
16 650 11:02 22:54 ⛏ Fast Castle
findsarfaraz Armenians
14 560 11:34 20:25 ⛏ Fast Castle
EL THANOS Franks
8 326 12:12 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,945 10,956 3,960 1,250 30,111 32,639
11,480 9,085 6,275 1,500 28,340 29,105
12,440 6,313 2,615 1,530 22,898 24,549
9,225 6,855 4,210 650 20,940 27,578
7,495 5,470 3,225 1,380 17,570 20,248
7,505 3,386 2,170 930 13,991 19,266
7,025 4,229 590 100 11,944 12,322
3,860 3,175 50 30 7,115 9,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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