AoeStats
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Nomad

503170524Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 36m 1s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1288
+15
🇺🇸 Bulgarians · United States
1269
+15
🇩🇪 Dravidians · Germany
1258
-15
1257
-15
Player eAPM Actions Feudal Castle Imperial Opening
47 1,694 13:05 21:16 ⛏ Fish Boom FC into Fire Galleys
31 1,123 12:19 18:37 33:13 ⛏ Fish Boom into Fire Galleys into Galleys FC
30 1,082 13:16 17:53 ⛏ Fish Boom FC
26 930 11:18 19:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,925 12,010 4,845 2,250 27,030 28,747
7,745 10,838 4,517 640 23,740 24,678
8,645 7,190 3,480 2,350 21,665 24,267
7,555 7,133 1,600 300 16,588 18,946
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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