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Arabia

503170479Analyzed
2v2 RM · 4d ago on Aug 30, 2026· 28m 15s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1279
+13
🇨🇦 Saracens · Canada
1174
+17
🇫🇷 Khitans · France
1264
-18
🇫🇷 Wei · France
1149
-13
Player eAPM Actions Feudal Castle Imperial Opening
Riper-Kun Saracens
51 1,435 10:03 14:30 ⛏ Fast Castle
中国足球 Spanish
31 875 10:32 16:54 ⛏ Fast Castle
Miel Wei
29 829 9:45 20:20 ⚔ Scouts into Skirms
Don Salluste Khitans
21 591 10:47 19:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,940 4,204 1,355 975 13,474 15,263
6,170 4,899 2,310 0 13,379 14,387
5,900 5,135 1,425 125 12,585 13,986
4,130 2,152 1,570 650 8,502 9,027
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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