AoeStats
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Black Forest

503170189Analyzed
3v3 RM · 2mo ago on Aug 30, 2026· 94m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
841
+10
🇮🇩 Cumans · Indonesia
770
+13
🇻🇳 Vietnamese · Vietnam
676
+17
vs
🇪🇸 Teutons · Spain
922
-50
🇪🇸 Franks · Spain
628
-10
🇪🇸 Turks · Spain
557
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 2,879 13:42 24:23 36:34 ⛏ Fast Castle
28 2,670 12:36 20:14 36:01 ⛏ Fast Castle
26 2,425 11:11 16:09 30:53 ⛏ Fast Castle
13 1,189 11:22 33:11 54:17 ⚔ M@A Rush
12 1,147 15:46 24:56 46:26 ⛏ Fast Castle
6 568 16:08 22:32 39:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,115 37,610 30,885 5,625 126,235 163,412
51,145 24,510 27,135 2,670 105,460 124,777
38,475 43,875 16,965 3,175 102,490 126,966
26,755 18,383 22,265 2,385 69,788 108,656
26,850 20,945 17,740 1,800 67,335 73,709
15,800 9,438 7,370 1,175 33,783 44,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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