AoeStats
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Black Forest

503170077Analyzed
3v3 RM · 9d ago on Aug 30, 2026· 46m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Khmer · United Kingdom
932
+12
🇹🇷 Chinese · Türkiye
903
+13
🇭🇰 Magyars · Hong Kong SAR China
898
+13
🇩🇪 Britons · Germany
921
-16
🇩🇪 Persians · Germany
796
-11
🇩🇪 Romans · Germany
783
-10
Player eAPM Actions Feudal Castle Imperial Opening
22 1,039 14:11 22:00 34:05 ⛏ Fast Castle
20 931 14:13 23:53 39:32 ⛏ Fast Castle
19 909 15:26 18:40 37:01 ⛏ Fast Castle
19 867 16:32 22:40 38:17 ⛏ Fast Castle
14 645 12:19 21:58 32:04 ⛏ Fast Castle
12 554 14:36 23:27 34:44

Resources

Player Food Wood Gold Stone Spent Collected
23,450 20,432 12,845 4,250 60,977 65,702
26,570 19,412 10,555 3,700 60,237 66,083
17,875 28,450 10,625 3,215 60,165 70,575
15,185 17,128 10,045 3,130 45,488 55,478
12,600 15,882 10,065 3,090 41,637 48,379
18,705 10,097 10,385 1,625 40,812 43,640
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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