AoeStats
← Santissima Trinidad

QS Arena

503170075Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 41m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Italians · United Kingdom
1229
+13
🇬🇧 Spanish · United Kingdom
1229
+13
🇩🇪 Britons · Germany
1172
-13
🇩🇪 Romans · Germany
1152
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,240 8:06 11:52 27:49 ⛏ Fast Castle
28 1,163 8:09 11:50 24:43 ⛏ Fast Castle
20 822 6:47 11:18 21:22 ⛏ Fast Castle
18 732 9:02 14:51 31:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,300 9,385 13,480 1,500 45,665 60,247
17,715 12,830 8,885 1,250 40,680 42,020
12,400 15,450 5,625 1,830 35,305 37,651
10,535 9,255 6,655 2,210 28,655 32,699
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.