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Coastal Forest

503170056Analyzed
3v3 RM · 10d ago on Aug 30, 2026· 53m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Wu · Spain
682
+17
🇪🇸 Vikings · Spain
676
+17
🇪🇸 Franks · Spain
637
+19
🇦🇷 Cumans · Argentina
710
-24
🇲🇩 Bulgarians · Moldova
693
-17
🇧🇷 Georgians · Brazil
692
-17
Player eAPM Actions Feudal Castle Imperial Opening
26 1,413 10:43 25:26 44:35
15 790 15:20 20:11 36:54 ⛏ Fast Castle
14 777 10:46 26:11 46:40
10 515 12:07 20:06 ⛏ Fast Castle
10 530 10:34 22:59 41:10 ⚔ M@A into Scouts
8 410 10:00 26:18 38:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,275 12,545 9,255 5,645 45,720 50,965
18,445 13,085 9,680 2,275 43,485 46,924
20,015 12,105 8,355 2,900 43,375 52,931
14,580 7,715 5,565 1,300 29,160 34,956
11,860 10,235 4,615 550 27,260 33,259
10,340 5,520 2,790 1,050 19,700 28,113
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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