AoeStats
← Abraham

Nomad

503170013Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 63m 55s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇲 Tatars · Armenia
966
+12
🇸🇪 Koreans · Sweden
957
+13
🇩🇪 Sicilians · Germany
891
-13
🇩🇪 Poles · Germany
884
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,918 15:34 29:01 46:30 ⚔ Towers FC
29 1,871 17:58 30:04 49:19 ⚔ Fish Boom into M@A into Fire Galleys into Archers into Towers
23 1,453 16:28 23:54 60:33 ⚔ Fish Boom FC into Scouts
20 1,273 14:44 24:55 36:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,110 19,740 11,300 3,355 54,505 76,641
25,950 17,995 7,365 2,550 53,860 54,699
14,685 10,068 12,740 1,625 39,118 43,871
11,775 11,415 1,420 2,250 26,860 28,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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