AoeStats
← Jarp_33

Arabia

503169963Analyzed
2v2 RM · 8d ago on Aug 30, 2026· 43m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1310
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1310
+14
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1285
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🇭🇰 Tatars · Hong Kong SAR China
1269
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,277 9:26 19:38 ⚔ Scout Rush
47 2,059 9:39 23:20 42:35 ⚔ Archer Rush
41 1,790 9:33 25:41 ⚔ Scouts into Skirms
36 1,567 8:44 24:15 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,620 11,046 7,985 1,420 30,071 32,450
14,390 8,821 6,005 850 30,066 30,552
15,160 7,279 5,150 265 27,854 31,219
12,160 6,560 4,060 200 22,980 23,877
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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