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QS Arena

503169909Analyzed
4v4 RM · 4d ago on Aug 30, 2026· 99m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burgundians · United Kingdom
813
+16
🇨🇳 Bohemians · China
793
+17
🇺🇸 Khmer · United States
787
+17
🇩🇪 Celts · Germany
785
+18
🇮🇩 Khitans · Indonesia
862
-19
🇮🇩 Italians · Indonesia
833
-18
🇮🇩 Persians · Indonesia
792
-16
🇮🇩 Cumans · Indonesia
790
-16
Player eAPM Actions Feudal Castle Imperial Opening
Dave C.T Burgundians
32 3,168 9:39 14:09 27:17 ⛏ Fast Castle
29 2,916 8:59 18:29 29:50 ⛏ Fast Castle
+62 | Farhan Italians
26 2,552 8:42 17:48 36:10 ⛏ Fast Castle
Ermour Persians
25 2,467 7:55 15:23 31:31 ⛏ Fast Castle
Lagi Gabut Cumans
22 2,234 9:18 30:03 44:03 ⛏ Fast Castle
eleven Khmer
14 1,400 8:24 15:36 44:16 ⛏ Fast Castle
seven^^ Bohemians
13 1,281 8:30 13:48 44:05 ⛏ Fast Castle
MamDé62 Celts
9 944 9:12 18:13 29:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,245 33,675 33,505 3,975 153,400 184,557
61,950 45,165 25,805 2,580 135,500 169,327
50,115 51,995 23,355 6,160 131,625 149,332
48,970 41,090 24,845 4,390 119,295 121,897
50,180 36,045 21,365 3,015 110,605 132,981
33,385 40,360 21,395 3,100 98,240 99,097
26,430 37,200 21,235 3,650 88,515 89,937
26,395 33,570 17,770 2,265 80,000 118,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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