AoeStats
← Dave C.T

QS Arena

503169909Analyzed
4v4 RM · 2mo ago on Aug 30, 2026· 99m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Burgundians · United Kingdom
813
+16
🇨🇳 Bohemians · China
793
+17
🇺🇸 Khmer · United States
787
+17
🇩🇪 Celts · Germany
785
+18
vs
🇮🇩 Khitans · Indonesia
862
-19
🇮🇩 Italians · Indonesia
833
-18
🇮🇩 Persians · Indonesia
792
-16
🇮🇩 Cumans · Indonesia
790
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 3,168 9:39 14:09 27:17 ⛏ Fast Castle
29 2,916 8:59 18:29 29:50 ⛏ Fast Castle
26 2,552 8:42 17:48 36:10 ⛏ Fast Castle
25 2,467 7:55 15:23 31:31 ⛏ Fast Castle
22 2,234 9:18 30:03 44:03 ⛏ Fast Castle
14 1,400 8:24 15:36 44:16 ⛏ Fast Castle
13 1,281 8:30 13:48 44:05 ⛏ Fast Castle
9 944 9:12 18:13 29:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
80,845 33,600 32,655 3,975 151,075 182,232
61,950 45,165 25,805 2,580 135,500 169,327
50,115 51,995 23,355 6,160 131,625 149,332
46,370 40,140 23,395 4,390 114,295 116,897
48,880 35,845 21,365 3,015 109,105 131,481
30,585 40,060 19,595 3,100 93,340 94,197
25,630 37,200 21,035 3,650 87,515 88,937
26,395 33,570 17,770 2,265 80,000 118,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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