AoeStats
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QS Arena

503169797Analyzed
4v4 RM · 8d ago on Aug 30, 2026· 53m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
1185
+15
🇵🇱 Burgundians · Poland
1178
+15
🇨🇳 Tatars · China
1159
+16
🇪🇸 Wu · Spain
1143
+17
🇦🇷 Vikings · Argentina
1216
-18
🇹🇼 Hindustanis · Taiwan
1139
-15
🇹🇼 Spanish · Taiwan
1134
-15
🇹🇼 Byzantines · Taiwan
1129
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,762 7:28 11:17 30:10 ⛏ Fast Castle
43 2,295 7:16 11:05 32:42 ⛏ Fast Castle
43 2,281 8:03 11:40 41:22 ⛏ Fast Castle
38 2,052 8:34 12:06 27:30 ⛏ Fast Castle
28 1,492 9:02 14:45 27:38 ⛏ Fast Castle
26 1,381 8:56 16:27 32:02 ⛏ Fast Castle
21 1,124 9:15 15:03 34:39 ⛏ Fast Castle
17 908 8:24 19:53 33:31 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
52,635 16,195 28,185 2,400 99,415 101,021
42,085 18,535 19,145 1,650 81,415 98,220
30,645 26,695 15,235 4,200 76,775 89,668
27,510 17,195 20,985 5,125 70,815 73,540
29,165 27,715 8,715 1,965 67,560 69,070
23,620 24,673 17,565 1,525 67,383 73,518
27,305 20,700 11,205 1,640 60,850 65,028
14,190 12,725 8,590 1,750 37,255 41,926
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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