AoeStats
← by2byka

QS Arena

503169680Analyzed
2v2 RM · 7d ago on Aug 30, 2026· 49m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
769
+13
🇫🇷 Britons · France
743
+14
🇷🇺 Britons · Russia
709
-14
🇷🇺 Wu · Russia
687
-13
Player eAPM Actions Feudal Castle Imperial Opening
NordFind Britons
27 1,351 8:57 15:47 31:03 ⛏ Fast Castle
vldmalov Britons
15 767 6:59 15:20 30:49 ⛏ Fast Castle
by2byka Franks
14 685 10:03 15:54 30:55 ⛏ Fast Castle
13 659 8:45 14:50 32:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,055 18,150 12,285 2,910 52,400 60,979
21,415 11,950 13,015 3,650 50,030 55,610
16,395 19,875 7,875 3,165 47,310 57,715
12,670 11,725 7,865 2,800 35,060 38,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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