AoeStats
← madmonk08

Black Forest

503169498Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 58m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bulgarians · India
972
+11
🇮🇳 Berbers · India
953
+12
🇮🇳 Bohemians · India
922
+13
🇹🇷 Vietnamese · Türkiye
920
+13
941
-16
🇸🇪 Teutons · Sweden
853
-12
🇨🇳 Byzantines · China
838
-11
🇬🇧 Franks · United Kingdom
830
-18
Player eAPM Actions Feudal Castle Imperial Opening
19 1,106 14:39 23:24 35:44 ⛏ Fast Castle
19 1,081 13:56 21:43 33:15 ⚔ Drush FC
17 962 11:39 16:44 34:58 ⛏ Fast Castle
17 969 13:07 20:59 40:53 ⛏ Fast Castle
13 784 14:45 20:58 37:11 ⛏ Fast Castle
13 777 14:03 24:40 35:52 ⛏ Fast Castle
12 703 13:18 21:43 41:28 ⛏ Fast Castle
11 649 15:10 25:20 42:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,880 25,315 30,990 4,255 106,440 117,128
26,835 32,538 19,135 2,325 80,833 88,363
31,615 20,771 11,055 2,920 66,361 84,995
29,095 24,035 10,625 1,960 65,715 85,836
17,760 21,739 17,515 3,255 60,269 72,920
20,490 11,945 14,625 2,465 49,525 79,891
16,060 14,481 8,460 2,375 41,376 49,405
16,315 10,525 11,220 2,820 40,880 54,908
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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