AoeStats
← Gabs1

Hideout

503169493Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 46m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malay · Brazil
1063
+14
🇧🇷 Vietnamese · Brazil
977
+18
🇬🇧 Gurjaras · United Kingdom
1039
-17
🇬🇧 Britons · United Kingdom
1011
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,700 9:53 13:41 37:47 ⛏ Fast Castle
24 1,118 9:05 24:07 37:56 ⚔ Archer Rush
19 876 11:02 16:55 40:22 ⛏ Fast Castle
17 785 9:57 16:01 41:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,795 12,409 15,130 3,650 59,984 70,752
15,175 19,810 7,760 1,200 43,945 47,770
12,885 14,040 11,220 2,250 40,395 56,789
17,815 11,950 7,275 3,200 40,240 50,186
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.