AoeStats
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Arabia

503169278Analyzed
4v4 RM · 10d ago on Aug 30, 2026· 22m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Ethiopians · France
1190
+11
🇫🇷 Khitans · France
1168
+12
🇫🇷 Persians · France
1125
+13
🇫🇷 Britons · France
907
+23
🇨🇳 Turks · China
1091
-16
🇨🇳 Huns · China
1091
-16
🇫🇮 Franks · Finland
1062
-14
🇱🇹 Bengalis · Lithuania
1032
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 1,024 11:02 ⚔ Scout Rush
45 996 11:03 ⚔ Archer Rush
41 906 11:52 21:23 ⚔ Scout Rush
22 480 10:00 21:53 ⚔ Archer Rush
21 475 9:57 ⚔ Scout Rush
15 329 11:43 15:55 ⛏ Fast Castle
7 152 12:10 19:59 ⛏ Fast Castle
0 7

Resources

Player Food Wood Gold Stone Spent Collected
4,080 3,621 1,445 100 9,246 9,848
5,675 3,275 250 0 9,200 9,895
4,700 4,053 300 0 9,053 10,042
3,050 3,546 820 0 7,416 8,527
3,800 3,250 250 100 7,400 8,133
3,925 2,405 250 230 6,810 8,564
3,600 1,915 250 100 5,865 6,483
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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