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Arabia

503169178Analyzed
2v2 RM · 2d ago on Aug 30, 2026· 47m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Teutons · Sweden
1037
+16
🇸🇪 Britons · Sweden
1024
+17
🇫🇷 Cumans · France
1049
-17
🇫🇷 Spanish · France
1045
-17
Player eAPM Actions Feudal Castle Imperial Opening
Bulbu Teutons
31 1,483 10:33 16:05 38:09 ⛏ Fast Castle
Yoann Spanish
31 1,477 12:21 19:55 41:55 ⛏ Fast Castle
Bontar0 Cumans
27 1,293 13:21 23:44 ⛏ Fast Castle
Molk Britons
24 1,152 10:01 24:41 38:42 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,900 12,957 9,500 1,625 41,982 45,248
14,505 10,105 6,250 1,550 32,410 40,209
12,450 10,507 8,245 850 32,052 39,594
7,255 7,581 1,200 700 16,736 18,237
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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