AoeStats
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Four Lakes

503168826Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 30m 30s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Lithuanians · Spain
1066
+15
🇺🇸 Armenians · United States
1049
+15
🇫🇷 Vikings · France
1087
-17
🇦🇷 Ethiopians · Argentina
988
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,118 10:37 24:00 ⚔ Fish Boom into M@A into Archers
17 504 12:30 22:00 ⚔ FC into Skirms
17 514 12:11 17:11 ⛏ Fish Boom FC
13 391 12:03 20:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,010 8,900 3,975 200 22,085 24,057
6,755 6,843 1,265 575 15,438 17,939
8,035 4,673 1,645 750 15,103 18,864
4,680 4,065 770 1,425 10,940 13,469
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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