AoeStats
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Four Lakes

503168738Analyzed
2v2 RM · 9d ago on Aug 30, 2026· 33m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Saracens · Sweden
1176
+14
🇸🇪 Vikings · Sweden
1154
+15
🇨🇭 Ethiopians · Switzerland
1191
-17
🇨🇭 Huns · Switzerland
1063
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 1,629 9:49 23:10 ⚔ Archers into Skirms
40 1,350 9:10 32:13 ⚔ Archers into Fish Boom
32 1,068 10:10 24:10 ⚔ Archers into Skirms
19 649 12:06 ⚔ Fish Boom into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
6,785 6,562 1,135 1,525 16,007 17,816
6,590 5,470 1,595 2,150 15,805 18,946
4,000 6,200 4,685 100 14,985 17,275
4,645 3,817 545 250 9,257 10,125
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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