AoeStats
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Black Forest

503168670Analyzed
2v2 RM · 10d ago on Aug 30, 2026· 44m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Bohemians · Thailand
863
+13
🇨🇳 Turks · China
751
+19
🇨🇦 Armenians · Canada
807
-16
🇨🇦 Spanish · Canada
807
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,602 11:55 15:48 29:58 ⛏ Fast Castle
16 702 13:31 26:10 ⚔ M@A Rush
16 701 13:05 20:37 32:44 ⛏ Fast Castle
14 608 13:07 22:45 39:12 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
21,850 21,458 10,370 2,655 56,333 81,678
13,715 11,015 8,385 2,705 35,820 44,820
17,555 4,894 5,930 1,510 29,889 35,690
9,710 5,415 4,245 970 20,340 23,800
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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