AoeStats
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QS Arena

503168668Analyzed
4v4 RM · 9d ago on Aug 30, 2026· 38m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Burgundians · Taiwan
1121
+11
🇹🇼 Japanese · Taiwan
1002
+16
🇩🇪 Celts · Germany
980
+17
🇹🇼 Wei · Taiwan
815
+24
🇲🇽 Persians · Mexico
1057
-20
🇺🇸 Britons · United States
1008
-17
🇲🇽 Teutons · Mexico
974
-16
🇵🇪 Lithuanians · Peru
972
-38
Player eAPM Actions Feudal Castle Imperial Opening
27 1,033 8:08 13:38 28:30 ⛏ Fast Castle
24 941 7:20 13:08 32:10 ⛏ Fast Castle
24 917 7:54 12:57 34:47 ⛏ Fast Castle
23 882 10:19 15:47 29:57 ⛏ Fast Castle
23 868 8:50 13:15 28:51 ⛏ Fast Castle
20 763 9:20 14:37 37:03 ⛏ Fast Castle
16 616 10:48 25:46 ⛏ Fast Castle
16 619 8:09 15:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,810 17,335 19,985 1,600 67,730 73,893
25,275 15,285 12,780 2,300 55,640 58,060
19,090 13,325 11,310 1,500 45,225 48,348
14,550 13,970 5,155 1,630 35,305 36,692
12,020 11,070 3,905 880 27,875 32,259
10,945 6,095 4,230 1,640 22,910 30,175
10,760 7,285 2,610 950 21,605 27,150
8,165 8,560 2,690 1,400 20,815 22,483
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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